During this part of Lyra’s journey she fights like a nightblade, using stealth for positioning and for kills. Press question mark to learn the rest of the keyboard shortcuts. 5. Unless you have mods that is. Akatosh, Auri-el and Alduin are all intertwined in Elder Scrolls lore. (Save those flawless gems!) I will also reference various mods for roleplay, gear, player homes and so forth that enriched my playthrough, but are not at all needed. I dont even have any resistances. I have never had any real problems killing dragons with 1h/shield and heavy armor. Ring/Necklace: Anything. I always love builds with "arcs" as I feel it adds a more upfront sense of progression in a character. (, Finally, in her travels through Morthal she learns of and dispatches the spirit of a fallen assassin, which grants her access to a hidden home (. Just giving this build a brief skim, it's incredibly detailed with images helping to break up all the text. I dual-wielded exclusively unless shanking someone with my dagger, but I did NOT use dual-wield power attacks. When in open combat, I used each of my swords independently, as noted above. Restoration: Just one mastery perk lets us heal when needed. Any number of invisible helm mods will do here, as will any mod that adds light armor circlets to the game. Imposing Presence is useless for us, but grants access to Nemesis; Nemesis allows you to activate an enemy in battle and summon a doppleganger of that enemy, whose power scales to your illusion skill. There are many katana mods you can use; I used these because I was able to get them to work with Dual Sheath Redux (a mod that lets you draw and sheath both your weapons on your back). Akatosh, Auri-el and Alduin are all intertwined in Elder Scrolls lore. :D. I believe that mainly because of how dragons are in this game. I used Nemesis/Lucien/Pale Shadow in open fights, and Evil Twin/Pale Shadow from stealth. Use of the actual Dawnbreaker sword against the undead is optional, but extremely satisfying. Skills One-Handed: As you may have noticed from the trailer, he uses a sword, specifically a Steel Sword (that exact weapon). Eventually she abandoned Akatosh as well, and when if the player defeats her, her soul is hauled off to the Void. Lyra started to walk a healthier path, focusing on loyalty and friendship, and began to set aside weaknesses like blind faith, greed and self-pity. I do like the dual stone idea. Vampires and a vengeful snow elf priest conspire to shroud Nirn in darkness and block out the sun, and the first son of Akatosh, Alduin the World-Eater, threatens the very fabric of existence. This is the 17th of Last Seed, the year of Akatosh, 201. Here is Dark Shades in action (sorry for the dark ENB settings) in the bowels of Kilkreath Temple. Ghostwalk is a limited invisibility spell; it lasts 10 seconds, and when it ends or you break stealth (for example, with a sneak attack), you return to the spot where you cast the spell. He drained his own blood from his body and planned to transfer his power bac… By dodging a power attack while activating Slow Time, you will be 30% faster while everyone else slows down. She also actively pursues a path of personal understanding—what it means to be a free thinker and a member of a community (early Mage’s Guild and Thieves’ Guild quests), and what it means to truly care for and help others (Book of Love, miscellaneous town and city side quests). Wreak havoc across the land of Skyrim in this indestructible build. You will build, Obviously, you should enchant your gear to enhance skills and bulk up on defense. She must regain mastery of her skills. She is a world-class assassin and a whirlwind with dual-wielded blades; she summons terrifying apparitions from the Void and casts powerful lightning magic. You need to be a member of THE SKY FORGE to add comments! Using Dark Shades in huge fights is undoubtedly hilarious, but not recommended for potato computers. Diversity also fits the character as explained below. Shadowbond turns you and an enemy invisible, and when you break that invisibility you swap places with that enemy. I had Lyra embark on the Dawnguard and Main quest lines as a service to Akatosh, in exchange for regaining her immortal soul from the Void. Sneak: Right Behind You improves stealth when you are in the enemy’s blind spot; Problem Solver boosts your sneak bonus against high-HP enemies (I’m looking at you, Bandit Marauder #4); Cloak and Dagger grants a powerful crit bonus to sneak attacks from invisibility. Blood Dragon: Green-colored dragons that have finned crowns and spade-like tails. It certainly helped to have read builds from you, teccam, mason, Ponty, Elysium and so many others over the last six years. Totally opens things up when being attacked, previously it was either "block" or "get hit. Lyra’s bread and butter Surprise Attack move is now much stronger. Their histories were both filled with betrayals, but by joining forces and trusting each other they achieved the impossible and struck down Vyrthur and then Harkon, once and for all. Falling Sword sets up a bleed effect on enemies from forward power attacks; when a bleeding enemy falls below 25% health, your subsequent attacks do tremendous critical damage. When fully empowered, Warrior’s Flame will restore 200 points of magicka and stamina to you over 10 seconds whenever it fires off, while also boosting your armor by 200, your magic resistance by 25%. Usually not. All of these skills are woven into this two-part playthrough. This device let Lyra keep her armor throughout the playthrough, and upgrade its enchantments as her skill develops. TL;DR you can't really dodge attacks from Skyrim NPCs, they are way too accurate. Mods greatly extend the possibilities for both gameplay and roleplay in Skyrim. This makes combat more challenging and more fun, as you are not just stagger-locking enemies with dual-wield power attacks—you actually have to dodge and strike and weave. Finally, the familiar Twin Enchantment comes earlier in Ordinator, at level 80—granting quicker access to your chosen bonuses, albeit at reduced strength. Race: Whichever you want, doesn't really matter in the long run. Maybe Serpent while she was still an assassin type. This was a perfect aesthetic for the playthrough, but its most important feature was its “disenchanter” device. These will help other members navigate and find your builds easier. I just kept myself honest—upgrading enchantments as I leveled the skill and acquired soul gems, flawless gems, and enchanting potions; and upgrading the armor stats to match the best pieces I came across as I leveled. The Dragon Knight is a very powerful build, you could use it as just a warrior with destruction, a tank with restoration, or an epic combination of those. Like most builds, it can be altered for your own reasons. Combined with Demolition Job, few enemies can survive this. Weave these shade abilities into your gameplay; Pale Shadow is a targeted spell, Nemesis is a touch-activation ability, and Evil Twin is an AoE concentration spell. I didn’t take Laughing Ghost until the end game. To say you knocked this one out of the park would be the understatement of the century. She accepts their quests, but her former experiences have left her wary of trusting blindly in gods or their proxies. She is and always will be a morally gray character at best, but this doesn't prevent her from rebuilding her connection to the world. There's a bit of lore behind dragons and the dragon priests that served them. Any non-Vanilla spell mentioned comes from Enai’s Apocalypse spell pack. From there, invest in Alchemy and create potions and poisons. This device let Lyra keep her armor throughout the playthrough, and upgrade its enchantments as her skill develops. Dawnbreaker of Smiting: Regular Attack, Forward Power Attack, Sideways Power Attack, Varied Attacks. Lyra's mastery of her various skills, combined with the power of her enchantments, opens up new avenues for combat. Lyra's regular attack boosts subsequent power attack damage (Cross Cut), her forward power attack sets the enemy bleeding (Falling Sword), her sideways power attack knocks the enemy back (Windswept), and if they are not already dead, their low health and bleed state will cause her next attacks to do massive damage (Falling Sword). Dragons have horns and spiked ridges along their backs and are several times larger than any human or elf. She works on behalf of Sithis—her freedom from the Void was granted in return for her agreement to reforge the Brotherhood as a spiritual organization that returns souls to the Void. This mod fixes it so you can dodge enemies. For this section of the playthrough, you are largely establishing your mastery perks, leveling up enchanting and building your baseline for stealth play, some swordmanship and your “shade” magic. Welcome to The TES Character Build Archives! This style benefits immensely from later perk choices. Unlike the other magic focused builds we’ve covered so far, the True Mage relies on magic and magic alone. While the dragon is flying around it will use its breath weapon. All one-handed perks come together in this deadly maneuver. Shouts: I avoided using shouts; Lyra is from another time and place, and her quest wasn’t really about “being the Dragonborn.” I did use Slow Time, but primarily for late-game roleplay as Lyra began to channel the God of Time. Build your elemental and magic resistances. I viewed the enchanting process as a fairly sacred, ritualistic process, central to her development as a more thoughtful, disciplined person. Cast three runes from stealth at your feet, then cast Shadowbond, then break stealth however you wish. Dragon breath is nothing. Mods greatly extend the possibilities for both gameplay and roleplay in Skyrim. Frost Dragon: White and blue, ice-affiliated dragons with black-colored dorsal spines. Ritual of Retribution: Warrior’s Flame Perk, Related Perks. This playthrough assumes that these gods strike desperate bargains with Lyra, who was once a powerful avatar for both of them. The Dawnguard were a different story; tough, resilient fighters who regularly laid their lives on the line, with no ulterior motive, and for no reward other than another night in a rickety cot back at the Fort. Restoration: I dumped nearly all of my late-game money into restoration training with Colette and later with Florentius. Only two mods are needed—the perk overhaul, if the player defeats her, her soul is hauled off to the Void. Not a lot of nightblade builds here that just captivate me (which is odd, I love that play style), since I've either played them before or I hate alchemy, but this one is on the list. Using this, you can creep up to a dinner table from another room, gank one of the guests, and poof!—you port back to your hiding spot. She is an Elder Scrolls Online character; be forewarned of moderate spoilers ahead if you have not played that fantastic game and specifically its Dark Brotherhood DLC. Destruction: In addition to the mastery perks, Runecaster allows you to casts up to 3 runes, and place them from a distance. Standing Stone: The Lord. On this page all of the sites Elder Scrolls character builds can be navigated to quickly through our eve…, Lyra Viria’s story is indeed a tale for the ages. Just keep the shield up. They rarely land in these locales, but you can hide behind stuff. As mentioned earlier, Destruction is a secondary skill (although it enables a niche special ability that brings together Lyra’s yin and yang with devastating effectiveness). What difficulty did you play this character on? With resistance enchants it would be even easier. Weave these shade abilities into your gameplay; In Skyrim you can “hold” an invisibility spell, pop a door to a new zone, and then quickly release the spell before the loading screen—thus appearing invisible on the other side. One of the most challenging build types in Skyrim is the True Mage. You can do that with Ghostwalk also, with an excellent outcome: When you break stealth inside the room you just entered (for example, with a sneak attack), She also uses this period to shed her prisoner’s rags and recreate her legendary Black Dragon armor and katanas. Lyra is the main antagonist in the Elder Scrolls Online Dark Brotherhood storyline. Arcane Nexus lets you upgrade your enchanting table to make it more powerful, and Miracle lets you perform a one-time-only enchantment at your Arcane Nexus, with three effects that are each boosted by 25% in strength. 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